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Posts Tagged ‘ Battle Mages ’

How To Paint Retribution Battle Mages: Guide Part 2

On to part 2 of the painting guide for Retribution Battle Mages.  If you haven’t read part 1, check it out here.

Step 7 – The Cloth

To start the cloth, I basecoat it with Knarloc Green, from the GW Foundation line.  I water it down just a little to get a smooth coat.

Try not to get any on the armor, but don’t worry about getting it on the leather parts.

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After this is dry, I give it a relatively heavy drybrush of Camouflage Green.

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When I say ‘heavy drybrush’ I don’t mean a lot of paint on the brush.  It may seem faster to just drybrush with more paint on the brush but that is where the sloppy look of most drybrushing comes from.  To make the effect more subtle you really want to wipe what appears to be all the paint off of the brush.

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The circled part in the picture is the last of my wiping off of the paint from my brush.  You can barely see it in the thumbnail but if you click on it you can see how little paint is actually coming off.

Then, you just have to be patient but drybrushing on the model for a longer period of time to build up the color.

Whenever I drybrush, it’s like this and the description of how heavy the drybrush is refers to how long to drybrush, not really how much paint is on the brush.  If I’m really going to slop it on, I usually use the term overbrush, as incorrect a terminology as that may be.  See my Bane Knight guide for an example of that.

Anyway, next I add a light drybrush of Dead Flesh.

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Next, I put on a wash of Thraka Green, the GW premixed wash.

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Finally, I do another wash of a 50/50 mix of Devlan Mud and Thraka Green.

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I love using washes over drybrushes as I think it really smooths the highlights.  If you know you’re going to wash over your drybrushing, make the drybrush color more extreme than you normally would.

Step 8 – Leather

The last section to paint is the leather straps and outlines.  I painted the edges and the buckles on the cloth and the bottom sections of their boots as the leather color but it really was a pain so feel free to skip that and leave it green.  Also, this is the last block of color, so you have to be the most careful here not to get it on any of the painted sections.

I basecoated this with a 50/50 mix for Charred Brown and Stonewall Grey(Scorched Brown and Fortress Grey in GW colors).

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Next, just wash it with a 50/50 mix for Devlan Mud and Badab Black.

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I kept these a little bland and darker to really draw the attention to the armor.

Step 9 – Skin

First, I basecoated the skin with Pale Flesh.  I actually had to do three thin coats to get it smooth.

I’m using a different model from the unit for this example since the leader’s hood makes the skin difficult to show.

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Next, give the skin a wash of Ogryn Flesh, the GW wash.  This will give it a reddish hue, which I don’t like as the finished product, but it’s a nice base.

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Finally, wash the skin with a 50/50 mix of Devlan Mud and water.

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Step 10 – Eyes

This step is totally optional and if you’re concerned with it, just skip it.  No need to mess up the nice flesh you just did.

First, shade the eye sockets with black.

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Next, put a dot of white in the center of the sockets.  The goal is to have a ring of black around the white.

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Finally put a vertical black line through the center of each white dot.

I’m not going to lie, I usually miss so what happens with the first eye usually dictates where the model is looking.  If I get the black line on the right of the eye, I try to duplicate that on the second eye.  Same if it accidentally goes on the left.  This just makes it look like he’s looking left or right.  This guy is just a little cross eyed but I like to think that he’s looking intently straight ahead at his forcebolt target.

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Step 11 – Armor Touchups

By this point, you probably have some rogue paint on your nice white armor.  Even if you don’t, those grey and purple washes could use some clean up.  The final step is to take a nice thin white and clean up the mistakes, clean up the washes and maybe hit some sharp highlights on the armor.

If you don’t feel like you can be this careful, the model will still look pretty good without it, so don’t worry too much.

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Wrapup

And we’re done.  I haven’t done the bases or the matte varnishing yet.  Chances are not many people have these bases so I didn’t bother adding that part in.

The matte varnish will take a little bit of the shine out of the washes.  If you want you can also hit the gems with some gloss varnish.  Some people like the look, some don’t.  I probably won’t do it.

Here are some pictures of the finished unit.

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If anyone has any questions or comments, please leave them here or email me at ececticgamer@gmail.com.  Also, please let me know if anyone actually uses this guide.

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First Tournament with the Retribution – Part 2

If you haven’t read part 1, check it out here.

Game 3:

For my third game, I was paired up with another Retribution player, Bob.  At least this time it was with a player from All Things Fun so I would have a chance to play for my store.  There were only 3 Retribution players and I played both of the other ones.

Bob’s lists were Rahn and Ravyn.  I had played both of my lists once each, so I had a choice on what to play.  Since I wanted to win for the store, I chose Rahn with whom I was more confidant.  Unfourtunately, he also chose Rahn so we had a mirror match.

Here’s what I remember Bob having:

  • Rahn
  • Phoenix
  • Chimera
  • 2 units Stormfall Archers
  • Battle Mages
  • Epic Eyriss(may have been prime)
  • 2 Mage Hunter Assassins
  • Arcanist
  • Magister

He said he chose Rahn to get it out of the way since he didn’t really like playing him.

<rant>

I was glad I didn’t have to play Ravyn.  One of my peeves in playing most wargames is heavy ranged armies.  This isn’t because it isn’t a valid strategy, I just don’t like how the games play out.  I don’t like playing with them, don’t like playing against them.

So often, I feel like the game comes down to the ranged army hoping that it kills enough of the opposition that they don’t have enough left to do any damage.  That isn’t fun to me.  Getting torn apart or tearing the opponent apart on approach isn’t fun, because it just feels like rolling dice.  When you get there, it’s fun if the approaching army can pull it out, but if they can’t, it sort of just feels like the story of the battle just peters out.

The reason I like war games like Warmachine is the strategy combined with the feeling of a story.  Warmachine in particular with it’s feats and super powerful warcasters and warlocks provides many epic feeling battles.  It’s all about the epicness.  I just don’t usually get that feeling with ranged heavy armies, balanced though they may be.

</rant>

I was pretty well protected against the stormfall archers with the shieldwalled halberdiers being immune to the blast damage because of their armor and the magi being immune because of force barrier.  That being said, I lost a lot of halberdiers on the approach.

I charged my Phoenix up toward his after whip snapping it up and ended up a sliver out of range of his Phoenix, leaving me pretty open.  I used the arcnode to force hammer his phoenix back and hit it with a disruption bolt but I still thought my jack was in trouble.

Not having too many magi, his feat turn helped, but was nothing spectacular.  His phoenix got undisrupted by the arcanist, headbutted mine, which is awesome since I don’t see that used too often.  He then got stormfall archered into oblivion.  A very cool and educational experience.

At this point I should note that we both missed some activations due to the time limit.  His Eyriss, Magister and one Mage Hunter Assassin did basically nothing all game.

On my next turn, my remaining halberdiers engaged his archers and the feat turn magi and Rahn took down his Phoenix.  We were both hurting pretty badly at this point but I still had my Chimera waiting in the wings.

He didn’t have much to respond with and on my next turn, the chimera ran up to be an arcnode.  Rahn boosted a telekenesis to pull his Rahn up and turn him around then hit him with a boosted damage force hammer.  Eiryss then Death Bolted him hitting with ease.

Bob seemed to be getting frustrated wit the time constraints but managed to pull out some massive destruction.  I have no doubt that with a little more experience, he would have had the time to activate all of his models and take me out.

I was now 1-1 in the inter-store competition.  At least I wasn’t giving up games anymore.

Game 4:

In the fourth round I was paired up against Todd from our store.  Somehow, Todd and I hadn’t played against each other in over a year.  That was a lame MkI match I only won because Skarre was dumb.

I was stuck with Garryth and Todd was stuck with eNemo.  Being less familiar with Cygnar I don’t remember everything he had but it included a charger, a Stormclad, Ol’ Rowdy or an ironclad, a stormclad, the Black 13th, Squire, and Strangeways.

This game was pretty one sided.  Between multiple polarity shields, terrain and the black 13th’s damaging cloud, I was holed up on the defensive.  Ironclad came into my lines and knocked a ton of people down who got hammered and shot to death.  He went for my Manticore but couldn’t take it down.

On my next turn the Manticore powered up with  a bunch of focus and took out the heavy that had hit him.  Everyone else ganged up to try to take out the ironclad and even with Garryth helping out he was left with 1 or 2 boxes left.

Garryth then proceeded to have his face smashed in with a big hammer.  It would have been interesting to see what would have happened if I had been able to take down that Ironclad.

I felt like I was playing from behind for much of this game.  I think I was partially burnt out by this point.  A fortunate scatter from the Black 13th on turn 2 really bottlenecked me.  Todd’s a really fun guy though and we had a blast.

 

Thoughts

I had a really good time at the tournament.  My biggest problem was the time limit while playing an army I wasn’t familiar with.

I love the Rahn list since it has so many options but still gets up into the fight.

I liked Garryth.  After Alex’s suggestion, I think adding Madeline Corbeau will be a great addition but I’m not totally sold on him as a second caster.  I may give Vyros a try or maybe Kaelyssa.  Definitely not Ravyn.  It will be a big problem with playing the Retribution if I can’t find a second caster I like.

The lists worked very well, pretty much as I expected.  It’s more a matter of learning to use them I think.

 

Let me know if you have any questions or comments.

How To Paint Retribution Battle Mages: Guide Part 1

As I paint up my Battle Magi for my Retribution army, I have been taking step by step pictures which you should be able to follow along with if you’d like to paint yours the same way.

Here is the test model and I am making only 1 minor change which I will point out when I get there.

As a note before I start, I am using a dark purple as the glow color.  You can basically replace this with whatever color you want.

Continue reading

Retribution Battle Mage Test Model

Howdy Y’all.  I’ve started to work on a new scheme for my Retribution.

I first painted Vyros for the Retribution release event and at that point I wasn’t planning on doing a whole army.  I went with a scheme very close to the studio scheme.

Now that I’ve decided to do an entire army, I thought about some tweaks to that scheme.

Here is my first test model on a battle mage.
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Here are some of the changes I made over the Vyros:

  • Overall, I went with easier techniques, so that I can finish the army in a reasonable amount of time
  • I changed the glow color from that teal to a purple.  I thought that this would provide more contrast and also I like purple.
  • The armor is shaded with grey rather than the glow color.  This makes the glow more pronounced where it is used.
  • The armor parts that were a silver(the orbs) are now painted as purple gems.
  • I went with a darker green for the cloth, again to contrast the white armor.

I am considering whether to keep all the cloth green or to use a second(probably brown) color for the straps and satchel.

Obviously the base is not yet painted.

Any comments or suggestions are welcome.  I will put up a step by step painting guide once I finalize the scheme.

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