New to us games – November 2017

It’s the last day of November, so we’re taking a look at some of the new to us games we’ve played. Thanks to the holiday, we had a chance to break out some extra dexterity and family-oriented board games. New board games, from best to worst:

  • Rhino Hero Super Battle – this house building dexterity game takes Rhino Hero, adds multiple levels, battles, and hanging monkey mechanics, which really made the game shine. We are planning to pick up a second copy to let more people play.
  • Sushi Go! – We finally played this drafting classic. It’s cute and simple enough to easily recommend it to beginner gamers, although I’m pretty sure we’ll acquire Sushi Go Party so that we can add a little variety.
  • Clank! In! Space! – We haven’t played Clank yet, but we tried this press-your-luck deckbuilder out – my understanding is that it’s similar to Clank, but a bit more variable with a  few more transit options. It seemed fun, although I need to try it with more beginner gamers since it wasn’t really heavy enough for us to stand out on its own.
  • Flip Ships – our first totally coop dexterity game. I had fun for the 2 games we played, but it was quite difficult for us to hit the mother ship, and there’s more setup time than we would normally spend on a dexterity game, so I’m not sure how much we’ll play it.
  • First Martians – We only played the tutorial game so far, and it was pretty boring. However, I’m still interested in trying one of the “real” scenarios, as well as the campaign. We’ll see how far we get.
  • Isabiri – This pick up-and-deliver game looked gorgeous, and it worked well as a easy-weight game. I don’t think there’s enough variety to see playing it much, however.
  • Meeple Circus – I really wanted to like this: the crazy circus-themed meeples, the accompanying soundtrack, the silly point scoring mechanisms for the final performance. But to compare it to our other building game, Junk Art, it focuses less on the fun build and more on the point scoring, so it felt a bit like a let down.
  • Ethnos – The mechanics of this set collection/area control game are solid, but the production quality (both the graphic design and the frustrating not-quite-stacking tokens) really let this one down. I’d be willing to play it again – and try a retheme  – but I don’t think I’d suggest it on its own.
  • Nmbr 9 – This looked like a fun slow Tetris puzzle, but I found myself frequently frustrated with being able to place the pieces during the games I played of it. I wouldn’t not play it, but I’m not sure I’d suggest it.
  • Island Hopper – Another pick up-and-deliver game, but combined with blind dexterity and auctions. This one felt like a mess, and not in a fun way for me.

And new video games:

  • Deponia  – This was my second attempt to play the junk world escape adventure game, after failing to connect with the characters and story the first time. The game ended up being funny, and cute, with some good puzzles (and only a few confusing ones). I’m looking forward to playing the sequels.
  • Don’t Starve Together – We tried this supernatural multiplayer desert island simulator with our brothers. We’ve played it twice, and managed to improve from 1 day to 1 week on the second play through. I’m looking forward to trying it again, but I think we may burn out on it quicker than the last similar game we tried, Monaco.
  • Hatoful Boyfriend – A Japanese dating simulator for humans and pigeons? Pigeon biker gangs? A twist ending? Well, we had to try it. I initially stayed away from spoilers for this one, but the game was super slow and boring. Since after a quick review of the plot description on Wikipedia it looks like it changes after the first play through, we might go back to it, but skip through all of the dialogue at first.

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