Bioshock: Infinite Initial Impressions

I don’t usually get pulled in by AAA games, but something about the trailer for Bioshock: Infinite caught my eye, and that ended up happening.

After my wife and discovered Mass Effect we went looking for other similar games.  Bioshock regularly came across the list but we weren’t immediately pulled in.  It might have been the first person style but we never picked it up.

After seeing the awesome visuals of Infinite, I decided that alone was enough to plop down the $60.

I’ve played through four hours or so, enough to form a couple of impressions.  Keep in mind that I haven’t played any of the other games.

Something about having a character with a defined backstory whom you play first person and make very few choices doesn’t sit quite right with me. The first person makes it more personal but the background and very few choices take that away.  It feels more like playing a character in a play than immersing you in a story.

Speaking of immersion, the environment does everything it can to help on that front.  The visuals are fantastic and there are bits of theme every where you look.

As for the story, I’m not totally sold yet.  The game tries very hard to keep things secret.  All you know is that you need to get the girl to wipe away the debt.  Keeping the key details secret until the end works in a two hour movie but it is starting to get old after 4 hours in a 12+ hour game.  It’s still interesting enough to keep me going so far, but we’ll see if it is an issue.

The gameplay isn’t particularly captivating, but that’s just me.  Getting the power that levitates people in the air greatly increased my fun-factor.  The role “the girl” plays when you get her is interesting and helpful not to give too much away.

If you’re on the fence, give it a shot.  I’ll keep you updated.

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