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Lord of the Rings: The Card Game – Solo Style

So due to a little miniature game burnout and other life reasons, I haven’t gotten to The Only Game In Town to play Warmachine for quite some time.  We’ve been having our every-other-week board game nights and playing video games, but I had started to feel like I was missing gaming a little bit.  Eventually I decided that I wanted to do something, but trekking out to the store still doesn’t work very well.  Enter Lord of the Rings: The Card Game, the living card game from Fantasy Flight Games.

As a little background, this game came out in 2011 and has multiple really interesting factors.  Firstly, it is one of Fantasy Flight’s Living Card Games.  This means that rather than buy randomized booster packs, you buy a starter and expansions all where you know the exact contents.  All the expansions have 3 copies of every card you need, which is all you’re allowed to have in the deck.  The core set is a little lame in that it doesn’t come with 3 of everything, but there’s still no randomization.

The other really interesting thing about the game is that it is cooperative.  1-4 players play against scenarios with rules that control the events and monsters, like other coop games.  The difficulty scales with the number of players for the most part.  Since it scaled, you can play with just 1 player against the game.  Fantasy Flight has also produced a scoring system so you can tell how well you do against the game  as a way of gauging how well you do.  Please note that the scoring in the rules has been updated on their website.

 

So LotR has become my way of getting in more games.  The games usually take less than 30 minutes so I can fit them in whenever.  I can also spend time thinking about the deckbuilding.  It’s been working pretty well so far.  I started by playing with the core decks and then branched out into building my own 50 card deck.  After a couple of games to get the feel, I started recording my plays with FFG’s quest log.

Here’s the deck I started with.  I own 2 core sets and the first 3 adventure packs:

Heroes:

Eowyn
Dunhere
Aragorn
Allies:
Gandalf x3
Northern Tracker x3
Lorien Guide x3
Events:
Sneak Attack x3
Common Cause x3
Strength of Will x3
Hasty Stroke x3
The Galadhrim’s Greeting x3
A Test of Will x3
A Light in the Dark x3
Will of the West x3
Stand and Fight x3
Fortune or Fate x2
Dwarven Tomb x2
Attachments:
Dunedain Warning x3
Dunedain Mark x3
Celebrian’s Stone x2
Steward of Gondor x2
The Favor of the Lady x3
Ancient Mathom x3
Unexpected Courage x2
The idea is that Eowyn given me some strong questing, Aragorn gives me a little of everything and access to Leadership and Dunhere can take out enemies in the staging area if I can keep my threat down with Gandalf and Spirit cards.  Some important cards are Gandalf, Sneak Attack, The Galadhrim’s Greeting and ‘Stand and Fight’ to get Gandalf out and keep threat low.  Dunedain Mark to pump up Dunhere. Steward of Gondor to increase resource generation.
It’s been working pretty well but is admittedly a little slow, which is usually my style.
It is pretty low on allies, which can hurt me so I did the following:
Add

Steward of Gondor
Faramir x2
Snowbourn Scout x3
Remove
The Favour of the Lady
Will of the West x2
Common Cause x3
Have only gotten 1 game with this setup, but won.
So far my record is 3 wins, 2 losses on Passage Through Mirkwood with a best score of 122.  Ill keep the blog updated with my progress as I do other scenarios.
Please let me know if you have any questions or comments.
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  1. March 20th, 2013

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