Assembling the posse

This weekend, I was able to get Barnabas, the wrastler, spitter, snapper, a max gatorman posse, and a croak hunter assembled.  Combined with the swamp gobbers I already own, that should be all the models I need for the first thaee weeks of the league.

They all went together pretty easily. There should only be some minor gap filling necessary.

Additionally, I kind of wanted to have my gators on swamp bases but having gone through the process of having my whole Retribution army on purchased resin bases, I decided I didn’t want to go through that for this army.  Part of the plan for the gators is to have another army that I would paint up quickly.

What I ended up doing was laying down an area of green stuff where I wanted the swamp before gluing most of the models in place. Next, I’ll sand the remaining area for the swamp shore before priming.  Then I’ll paint the green stuff as a swamp and coat it with water effects.  I’ll be sure to post pictures as I progress.

This week, I hope to get a game or two in with my new toys.

Gator time!

As many people are already writing about, our Journeyman league is starting soon.

In case you are unaware, the journeyman league is a league designed by Privateer Press where you start playing games with your faction’s battle box and each week you are allowed progressively more points.

I’ve been very excited for this league not only because I prefer smaller games but also because it seemed to be a great way to get started with my retribution.

I discovered, however, that I am enjoying painting my retribution in their nice white armor which unfortunately has been taking a while to complete to the standard I want them.

Since half of the journeyman league is based on painting goals, it’s not making as much sense to use the Retribution.

I’ve had my eye on The Blindwater Congregation since playing Team Gat’r Dun at

Templecon.  As a bonus, they will be easy to paint.

I ordered the ‘battle box’ and some various additional models that I’m sure I’ll use for the army including a gatorman posse, a bullsnapper and Calaban.

They should arrive today so I can get a start on building them.

I plan on getting them painted up with a pretty simple scheme and I’ll be sure to post a painting guide for them.

More to come.

Gallery: Grundback Gunner

After painting a jack for my Retribution and getting started on my Invictors I followed my plan of switching to another model for fun.

I love the look of the Rhulic models and I picked up some of the gunners and blasters recently.

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There can be only one…Retribution army I lose with

Our monthly tournament was this past Sunday at The Only Game in Town.

The tournament format is Highlander which means:

  • 1 List
  • 1 Solo
  • 1 Unit(but it can have UAs and WAs)
  • Only 1 of each Beast or Jack

It’s a fun format because it stops spamming things.  It also forces you to run Jack/Beast heavy when it’s 35 points, like ours is.

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A new plan to stem the tide of Gamer ADD

I think many people know the pains of gamer ADD.  You play your first couple of games with your new army, you’ve painted a unit or 2 when something else catches your eye.

That random jack would be fun to paint, check out that tier army, I’ve got a really cool idea for X army, these new bases I found would look really cool with army X.

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First Impressions: Mansions of Madness

We finally got in our first game of Mansions of Madness this weekend after it’s been taunting us for a few weeks.

We figured that we liked Betrayal at House on the Hill and we liked Arkham Horror so we would like this.  I was a little apprehensive about the predefined stories for replay value but I figured we’d at the very least get a handful of good games out of it.

After reading the rules, the game did remind me of a combination of Betrayal and Arkham but with a little bit of Descent thrown in.  Because the Keeper(Overlord) is controlling the story but in a competitive way against the players, you get that same feeling as Descent, but with a better story.  All these impressions were confirmed during the game.

We had a blast playing the game.

After playing through once, I can see how the choices made by the Keeper can make a story different when played multiple times.  Since there are 3 different winning conditions, the orientation of the house and some of the rooms isn’t really that big of a deal.  This made me think that we really can get 15 unique plays out of the game.

The game did seem like it was a little more linear that we had anticipated, I’m just not sure why we thought it would be different.  The group entered the house which thematically, told them to go to a very specific room.  When they went to that room, it thematically told them to go to another room and so on.  If they didn’t get there fast enough, the story cards which were counting down, forced the story on them, which was cool.  Even though it was basically room A->room B-> room C, the story itself was fun and made up for it in my opinion.

One problem we had was the fact that there was no epilogue.  The game ended, and nothing in the game had me tell the back story to the players.  I won’t spoil anything, but in my choice for the back story as the keeper, there was a really cool reason for the goings on in the house, which the players never would have heard if I hadn’t read it to them.  Just seemed kind of odd.

As to whether or not the game is balanced, I can’t really say and don’t really care.  Even though there is a competition and a winner, I think that it is all about the story.  In this game, I was way behind as the keeper and didn’t come close to achieving my goal.  I think that playing against 4 players made it more difficult than it would have been against 1 or 2 but I can’t really say for certain at this point.

Initial Review:

Check this game out if:

  • You like Betrayal at House on the Hill(can be played with 2 people, is a longer game)
  • You like the theme of Arkham Horror
  • You like the overlord component of Descent
  • You like Battlestar Galactica(even though it isn’t a traitor game, it had a similar feel to it which I can’t pinpoint – it was by the same designer)
  • You like thematic games

Skip this game if:

  • You want a quick(under 2 hours) game
  • You don’t like the Arkham theme(that’s most of the draw)
  • You want something balanced and competitive
  • You don’t like railroaded theme

Gallery: Cyclops Savage

In addition to the battle box Morghul, I also painted one of the cyclopes.  I carried through with the khaki cloth, which there is more of on the cyclops.

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Tournament Mentality

So our group had a discussion a while back sparked by a ruling on the PP forums.

The ruling was that if a model voluntarily forfeits its movement, this does not trigger effects like Admonition and Counter Charge but moving zero inches does.

There was lengthy discussion about whether the rule should be this way in a perfect world and other such topics but the one part that interested me was that of how people would react to this in a tournament.

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Gallery: Arcane Tempest Gun Mage Captain Adept

Here’s another random model I painted and one day hope to play.

I went with a khaki scheme that I hope to carry through some of the other Cygnar models I have.

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Mini Review: Betrayal at House on the Hill

I was super excited when it was announced that Betrayal at House on the Hill would be reprinted.

Craig from The D6 Generation has been raving about how much he and his wife love this game for a long time but it had been out of print since I’d heard about it.  I’d been looking for it on ebay but not finding anything under $160, and it didn’t seem worth that much, especially used.

I had high expectations and other than the problems with the warping tiles which everyone mentions is surpassed those expectations.

Things I love

The stories.  I love the individual stories.  There are 50 different ones in the game and after a dozen or so games, we have yet to hit a repeat.  Each one is really unique.  This is the hook that usually gets me in most games.  It’s the reason I love Battlestar Galactica and Arkham Horror and Betrayal delivers in spades.

The ease of play.  The mechanics are simple and don’t get in the way of the story.  Not much more to say, but it’s a nice feature.  Somehow this reminded me a bit of A Touch of Evil, except I didn’t hate it.   I think this is because this feels more about the story than grabbing items and whacking a dude until he’s dead.

Things I love less

The tiles.  This is my only real complaint.  The tiles really do warp something fierce.  Luckily, the manufacturer has said that you can call them to get replacements, so this point may be moot.  I’ll post again once I receive them.

Things other people may love less

The balance.  This is by no means a balanced, competitive game.  There is a winner and a loser but how easy it is for one side or the other to win or lose can change dramatically based on how explored the house is, how randomly damaged players/the traitor have become, what equipment different players have gotten and where different rooms end up.  I personally don’t really mind since I look at that as all part of the story.  The goal is to have a fun experience and I do that through the story, not winning.

The hidden information.  When the traitor is revealed, they generally go to another room to read their book and the rest of the players read their book.  One group may not know certain things like how the other player wins or can hurt them.  Again, I see this as all part of the fun but it may bother some people.

 

Check out this game if:

  • You like your game with a cool story
  • You like Battlestar Galactica
  • You like Arkham Horror

Skip this game if:

  • You’re looking for something competitive and balanced with deep strategy
  • You need to know exactly what’s going on in your game at all times
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